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Concepts
Grade: 9-12
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One of the more abstract aspects of Orson Scott Card's novel Ender's Game is the presence of the "mind game": a video game that Ender plays on his desk. The mind game is implemented by the Battle School in order to give insight into the thought process of the students. Ender's experience with the mind game is wrought with... VIEW FULL LESSON

Concepts
Grade: 9-12
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Although propaganda techniques are frequently explored in history classes, George Orwell's 1984 presents a unique opportunity to not only delve into the various types of propaganda, but to also explore their historical context. Book 1 is spent establishing Orwell's hellish dystopia, and it is loaded with varying examples of... VIEW FULL LESSON

Concepts
Grade: 9-12
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With a substantial shift in focus from fiction to non-fiction texts, engaging and true stories are highly sought after in the modern classroom. John Krakauer’s Into the Wild offers a unique and enigmatic view of Chris McCandless, the college graduate who discarded his life within society and eventually met his demise in the Alaskan... VIEW FULL LESSON

Concepts
Grade: 9-12
Book Cover

Whole Group:

First, students will review the first page of the Scansion and Iambic Pentameter handout.  Spend time going over how to scan a poem and what it means to write in iambic pentameter.  

Next, students will scan and identify the rhyme scheme for “Sonnet 18” by William Shakespeare. Scaffold as... VIEW FULL LESSON

Symbolism
Grade: 9-12
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Many of Edgar Allan Poe's works can be considered allegorical. The most common definition of allegory is when a work has a hidden meaning that is revealed through examining a text. When these various symbols, characters, events, and locations come together to show a singular message, the text can be considered an allegory. "The Masque of the... VIEW FULL LESSON

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