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Concepts
Grade: 9-12
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One of the more abstract aspects of Orson Scott Card's novel Ender's Game is the presence of the "mind game": a video game that Ender plays on his desk. The mind game is implemented by the Battle School in order to give insight into the thought process of the students. Ender's experience with the mind game is wrought with... VIEW FULL LESSON

Concepts
Grade: 9-12
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Although propaganda techniques are frequently explored in history classes, George Orwell's 1984 presents a unique opportunity to not only delve into the various types of propaganda, but to also explore their historical context. Book 1 is spent establishing Orwell's hellish dystopia, and it is loaded with varying examples of... VIEW FULL LESSON

Characters
Grade: K-8
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This lesson can act as an excellent formative assessment for Jack London's novel The Call of the Wild while simultaneously connecting with mathematics skills (particularly graphing). The attached worksheets are designed for the lesson to be administered after the whole book is completed, but the sheets can easily adjusted for... VIEW FULL LESSON

Historical Context
Grade: 9-12
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One of the first pieces of information given to students when studying 1984 by George Orwell is the fact that the novel is heavily influenced by the reign of terror during World War II. Using these resources and activity ideas, students will instead discover where Orwell's ideas originated using two invaluable documents: both... VIEW FULL LESSON

Concepts
Grade: 9-12
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With a substantial shift in focus from fiction to non-fiction texts, engaging and true stories are highly sought after in the modern classroom. John Krakauer’s Into the Wild offers a unique and enigmatic view of Chris McCandless, the college graduate who discarded his life within society and eventually met his demise in the Alaskan... VIEW FULL LESSON

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